We also get together individually here, and talk on ICQ or send things in email, to keep in touch. Q: Do you guys meet to discuss stuff on Furcadia itself?įelorin: Yes, we have all of our meetings of the whole company online in Furcadia. :-)įelorin: All the people in the company besides 'Manda and myself were people we met on Furcadia itself, by the way. Our programmer, sanctimonious, is in Finland and our Community Manager, Cironir, is in Germany. Cat, 'Manda and I are all in Austin Texas. And since I'm the president and creative director and head programmer and business manager I still do an awful lot of things.Įmerald Flame: 'Manda is known as Talzhemir in Furcadia.
![furcadia dreams archive furcadia dreams archive](https://66.media.tumblr.com/7a015650bf3eedcd609d1ecc51c87e79/tumblr_ncya4eMwun1qansiwo3_500.gif)
Furcadia dreams archive full#
Now there are 5 full time people in the company, but there's a lot more to do with our greater size. When we started back in 1996, there were just two of us - 'Manda did all the art, and I did all the programming, and we kind of split everything else. I do a lot of different things in Furcadia. Cat, and I'm known within the game is Felorin. Holding the interview in the game itself I thought was rather interesting and sparked wonderful conversation about a massively online fantasy game that has been around for many years.Įmerald Flame: I'm Dragon's Eye Production's Producer, as well as the Volunteer Coordinator and Project Manager for Furcadia. It was a "dream" in the world of Furcadia. More specifically, we were sitting on an island floating in the void of space.
![furcadia dreams archive furcadia dreams archive](http://furcadia.com/creations/liveeditmode.jpg)
This interview I got to sit down with the Producer and All-Around Guy of Dragon's Eye Productions… literally. This year¹s Seumas McNally grand prize is $15,000.
![furcadia dreams archive furcadia dreams archive](https://66.media.tumblr.com/205eab4b271a30f56665aba92ba08d46/tumblr_nglgppACIy1qansiwo5_500.gif)
Finalists to this event attend the GDC and compete for several awards and cash prizes. The Independent Games Festival was established in 1998 as a forum for independent developers to exhibit their work, receive recognition, and meet with commercial publishers.